This is a small amendment to correct the floating building in the original version 1.0 scenery here at FS.to. No matter what I tried to do, I could not get the building to snap to the ground. So it was deleted and replaced with a proper general hanger that was slightly enlarged to match the ground scenery in Bing Earth.
Another gentleman said the building I used for the terminal did not show up on his sim. The building was included in World Update IV. The building is LFHM7 from LFHM, Megève Altipost. You can still download the altiport from here, https://flightsim.to/file/1535/lfhm-megeve-altiport.
1 months ago
Cazzie
I am noticing an issue with an included object that is appearing at Lynden Pindling International Airport (MYNN) in Nassau in the Bahamas. A blue checkered box is appearing.
Here are some details based on the developer tools:
Full Name: SampleMyBox scenery\cazdesign\modelLib.BGL
Package Name: cazdesign-virginiahighlandsairportkvji-scenery
These are some screenshots of the box in dev mode, it appears to the east of runway 32 near the windsock.
https://imgur.com/a/wgWRfGP
I was able to confirm by removing the scenery (box is gone), and re-adding the scenery box returns. My understanding is that this is a common issue due to a SDK example. Ideally, if you could remove this object from your scenery, that would help others with this problem.
As a note for others, this can also happen from other sceneries that contain the sample object - so the source needs to be confirmed. There is a work around for this box issue posted on flightsim.to here: https://flightsim.to/file/56150/mynn-checkered-box-removal
1 months ago
seanmacca